![]() ![]() Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.Advanced Twisting Blades Cooldown reduction per enemy hit reduced from.Damage bonus increased from 10% to 15%.Golem Life and damage bonus increased from 30% to 40% Life.Iron Golem shockwave damage increased from 30% to 40%.Iron Golem slam damage increased from 25% to 175%.Blood Golem Life drain healing from enemies hit increased from 4% to 5%.Blood Golem Life drain damage increased from 40% to 90%.Skeleton Warrior attack damage increased by 10%.Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.Essence gained reduced from 3/6/9 to 2/4/6.Cooldown reduced from 90 to 70 seconds.Critical Strike Damage reduced from 40-50% to 30-40%.Lucky Hit Chance reduced from 15% to 10%.Kills required for bonus increased from 10 to 20.Maximum extended duration from kills reduced from 10 to 5 seconds. ![]() Lucky Hit Chance reduced from 33% to 25%.Explosion damage is only increased by the first 100 hits of Whirlwind.Damage against wreckable objects no longer increases explosion damage.Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.Maximum Cooldown reduction from 12 to 6 seconds.Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.Damage Reduction gained from Skill Ranks reduced from 4% to 2%.Thank you all for supporting us, and we'll see you in Sanctuary! Barbarian Skill Changes We want more Class builds to be fun, powerful, and competitive within reason. Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.Īn ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination.Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength.As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV. While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness.Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. JDiablo IV Patch Notes 1.0.2d Build #42131 (All Platforms) Fixed an issue where some players couldn't type their locale's language during Shop checkout.Fixed an issue where stuttering could occur on higher-end machines.JDiablo IV Patch Notes 1.0.2e Build #42167 (PC) Stability Fixed an issue that prevented players from successfully progressing through the checkout flow for purchases in the Shop.JDiablo IV Patch Notes 1.0.2f Build 42192 (PC) As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms. The Diablo IV team has been diligently monitoring your feedback.
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